If you've never played Haven and Hearth before, your first impression will most likely be "This is the most god awful looking thing I've ever seen. Why would anyone play this?" Even world 8 is clunky.
What is Haven and Hearth? Edit
Haven and Hearth is an indie game developed using Java and Microsoft Paint, which is notorious for lacking any desirable features a graphical artist would want. To make up for it, the gameplay is very out-of-the-box in comparison to mainstream MMORPGs.
Persistent World Edit
In MMORPGs, what you see is developed by some guy who spends his entire career making maps. You play as an avatar in a static world that will be no different tomorrow than it is today. In Haven and Hearth, this is different. You (yes, as soon as you spawn) have the capability to alter the world around you. Individuals, and communities, can morph and craft a village, raking the land around them for resources. Watch as a remarkable forest succumbs to deforestation and the ground under them is mined out for iron! Everything you do leaves a mark that others can see.
Player versus Player Edit
Unlike most MMORPGs, you will become attached to your character. Death isn't measured in an EXP loss, but a loss of an entire portfolio. Death is also persistent. Not to mention destructive elements that can bring even the the most defensive villages to their knees, ruining countless hours of teamwork, friendship, and clicking.
It's in Alpha Edit
The developers are donation-fueled and constantly working on their game. In combination with their tight-knit player base, your suggestions, demands, and threats carry more relevant meaning to them than it would in any other game you play with fancy graphics. Oh, and it's a freemium model.