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This is a list of all items that can be equipped, with the slot(s) used by a piece of equipment indicated in parenthesis. It is sorted by where the items are found under the Crafting menu and presented in alphabetical order.


In the process of being updated, since some newer items are missing and other information here is outdated, especially the weapon and armor stats.


Listed values should be at a base of Quality 10.

Stat, damage, and AC calculation for higher Quality is as follows: base * sqrt(Quality/10), where base is the base stats listed below.

Armor HP calculation for higher Quality is simply: base * Quality/10.

It is unknown if Quality affects slider modifiers such as the Cylinder Hat and Dawn/Dusk Chains.

Miscellaneous CraftsEdit

CeramicsEdit

Cloth MakingEdit

· Capes and CloaksEdit

· Hats:Edit

JewelryEdit

Leather WorkingEdit

Metal WorkingEdit

  • Miner's Helm: Cosmetic, but can be equipped with a candle to become a light source (1L)
  • Pickaxe: Makes mining, rock chipping and destroying objects faster and less stamina draining (4L and 4R)
  • Scythe: Increases speed of crop harvesting (4L and 4R)
  • Shovel: Reduces stamina drain of digging and plowing by hand, increases speed of removing stumps (4L and 4R)
  • Smithy's Hammer: Needed for smithing metal items. Accounts for 25% of smithed item quality. (4L or 4R)

· ArmorEdit


· WeaponsEdit

ToolsEdit

· Ranged Weapons
Edit

  • Bow: 75 damage (base) (4L and 4R)
  • Ranger's Bow: 300 damage (base) (4L and 4R)
  • Sling: 60 damage (base) (4L or 4R)

Non-crafted ItemsEdit

  • Druid's cloak: Uncraftable dev item.
  • Leech: Damages SHP, but gives chance to heal HHP (Any slot, you can equip as many as you want)
  • Bloody Rag: Appears when gauze is used up, or when it is taken off. Only useful for Ancestral Worship. (1L, can't be put back on after being taken off)

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